Memory of Form and Matter is a sculpture series exploring hybrid digital-physical forms. It combines algorithmically generated structures with digital simulations and animation. The digital fabrications are the static, solid output of a digital system. The simulations on the other hand seem alive with motion, but are ethereal and made of light.The sculptures consider the object as having multiple forms some more easily perceived than others.
In the first work-in-progress exploration, the design of the objects are created through programmed movement using physics simulations. The same basic algorithms are seen in the digital half of the sculpture each a version of the other. The two spaces are physically separate but are united through a looking glass. If viewed from a precise position the two worlds are seen together.
Developed at iMal’s artist in residence program, Brussels, Belgium. Created using openFrameworks.